

- #FREECIV RULESETS ZIP FILE#
- #FREECIV RULESETS UPDATE#
- #FREECIV RULESETS MANUAL#
- #FREECIV RULESETS DOWNLOAD#
- #FREECIV RULESETS FREE#
Check that the trade partner is known #1061.Bounce units to tiles where they can just exist if it cant "survive" in any of the available tiles #932.
#FREECIV RULESETS DOWNLOAD#
Please download and use the files with the name of the tagged release and file size shown.
#FREECIV RULESETS ZIP FILE#
One set will have a label of "Source Code (zip)" and "Source Code (tar.gz)" and the other set will be a tar.gz and zip file with the name of the tagged release and a file size shown. You will notice that there are two sets of source code in the assets section below. NOTE: Community members wishing to download the source code. Remove libclient and rewrite the client CMakeLists.txt #1320.
#FREECIV RULESETS MANUAL#
#FREECIV RULESETS UPDATE#
#FREECIV RULESETS FREE#
Fix a double free of the attributes block #1244.Implement map centering with Qt animations and move map updates to the renderer #1227.Remove useless clutter around delayed orders #1218.Proper erase-remove in control_unit_killed() #1199.Initialize ai.better to nullptr in government constructor #1193.Set server.rgb to nullptr in the nationtype constructor #1190.Use std::vector for the list of focused units #1188.Refactor how map updates are propagated to widgets #1174.Resize the canvas a bit less often in map_canvas_resized() #1172.Collection of small code refactors #1170.Preliminary cleanup of mapview_common() #1169.Remove static calls to units_reports() (Use Qt Signals instead) #1168.Get rid of fileinfo() and fileinfo_list() (Use QFileInfo() and QFileInfoList() instead) #1165.Allow implicit float to int conversions in sol2 #1177.Utility / Tools / Code Refactoring / Other Forbid toggling the minimap from the city view #1325.Fix slanted lines in the minimap view rectangle #1324.Fix sending help texts with multibyte characters #1313.Switch to the network page when autoconnecting to an auth-enabled server #1307.Fix crash when non-player changes ai_manual_turn_done #1291.Don't default to huge fonts of HiDpi systems #1281.Don't use the capital for the tool tip of the city top bar icon #1280.Fix loading the Nuclear Winter and Global Warming sprites #1278.Fix the city screen present units list from disappearing #1277.Fix showing horizontal borders on hex tiles #1258.Fix a crash when Ctrl+clicking on the map in City Dialog #1223.Fix a bug that causes the unit combat widget to screw up the image sprites #1217.Don't list Improvements twice in the Help menu #1216.Don't use nonexistent tileset option names causing an assertion crash #1215.Prevent an assertion crash when observing #1202.Fix a bug in the client that loads the last used tileset instead of the default one defined in options #1167.Fix typo in savecompat.cpp that caused a use-after-free bug #1147.Change the "Overview" options tab to "Minimap" #1323.Classic theme: Make selected tabs more visible #1322.Restore goto into the unknown #1312 #1317.List small wonders in the client, but hide them by default #1305.Update database script to load external lua modules #1298.Add commands to better support turn timeout #1272.Hide Research and Economy View Buttons when globally observing #1262.Add separators to the Multiplayer Menu #1261.Remove redundant pick nation button on start to new game #1259.Shrink a city only after complete removal of the defender #1231.Expand the City Dialog text for wonders #1214.Expand the City Dialog text for military happiness #1213.Expand the City Dialog text for nationality #1210.Expand the City Dialog text for building happiness #1209.Expand the City Dialog text for luxury spending #1208.Expand the text for empire size unhappiness in the City Dialog #1206.Add the city size and citizen happiness next to other city stats in the City Dialog #1204.Improve the handling of Units in the City Dialog #1201.Port LongTurn specific game mechanics into Freeciv21 #1194.Send the Hit Points to the message widget when a sentried unit wakes up #1192.Port the LongTurn Demographics into Freeciv21 #1187.Scroll the messages window per pixel to better support touchpads and screens #1182.Improve the layout of the "load game" page #1166.The team has worked to add LongTurn game features into the game so we can start hosting multiplayer games in Freeciv21 in the near future. A great number of enhancements and bugs have been closed since Beta.3. The v3.0-Beta.4 release is another game polish release.
